

Level 50 is required to meet higher rank requirements for all of the perks. The level required varies by perk and rank.
#Fallout 4 perk chart with descriptions full#
Initial perk ranks have no level requirement and may be taken as soon as their base SPECIAL requirement is met, but additional ranks also impose a level requirement, preventing perks from reaching their full potential right away. Each rank costs one perk point and grants new bonuses however each rank must be purchased in order. Perks higher up on the chart (with lower base SPECIAL requirements) do not have to be obtained prior to obtaining perks lower on the chart (with higher base SPECIAL requirements).Įach perk has multiple ranks. The perk chart does not follow a strict "tree" format any perk may be selected in any order so long as its base SPECIAL requirement is met. However, SPECIAL stats granted through temporary means such as equipment, chems, and alcohol do not affect which perks may be taken. Obtaining the SPECIAL- bobbleheads and " You're SPECIAL!" also increase the base SPECIAL stats, potentially allowing new perks to be selected. Each perk has a base SPECIAL requirement that must be met before it can be taken this is based off the starting stats chosen upon character creation, along with any increases to those stats obtained through spending perk points. SPECIAL perks are obtainable via spending perk points in the perk chart. rank 4 of Iron Fist, make sure to first add the 3 lower ranks. For example, to add rank 1 of Iron Fist, one would type player.addperk 1dafe into the console. Any perk with a form ID can be added with the console via player.addperk. When obtained, these perks are viewable on the Pip-Boy's perks screen, which is separate from the perk chart.Įvery perk has a form ID. Unless otherwise specified, all perks are permanent. In addition, there are other perks that can be gained through the player character's actions, such as reading a magazine, which don't use up perk points. This is all manageable from the perk chart screen within the Pip-Boy. Every rank of the SPECIAL attributes and perks costs 1 perk point. This point can be expended on an increase in the rank of a primary SPECIAL attribute, or on one of the SPECIAL perks. Each time the player character gains a level they gain a perk point. The first rank in any Perk only costs 1 point, while further ranks often require a higher level to obtain.The new perk system of Fallout 4 has merged with the skill system of previous games. However there is no level requirement for adding points to any of your SPECIAL Attributes, allowing you to increase the amount of Perks you will have access to.įor a full list of Perks and their descriptions - see below!Ĭhannel your chi to unleash devastating fury! Punching attacks do 20% more damage to your opponent. Punching attacks now do 40% more damage and can disarm your opponent. Unarmed Power Attacks have a chance to cripple limbs. Unarmed Power Attacks have a better chance to cripple limbs. Criticals in VATS will paralyze opponents. Swing for the fences! Do 20% more melee weapon damage. You now do 40% more melee weapon damage and gain a chance to disarm opponents. You now do 60% more melee weapon damage and gain an increased chance to disarm opponents. You now do double damage with a melee weapon, and gain a chance to cripple opponents, or grand slam their heads clean off! (Rank 5 - Level 42) You now do 80% more melee weapon damage and hit all targets in front of you. Protect yourself from the dangers of the Wasteland with access to base level and Rank 1 armor mods. (Rank 4 - Level 39)įire up the forge and gain access to base level and Rank 1 melee weapon mods. Thanks to practice and conditioning, heavy guns do 20% more damage. Heavy guns now do 40% more damage, and have improved hip fire accuracy.

Hip fire accuracy is increased even more. Heavy guns now do 80% more damage and have a chance to stagger opponents. What are you, part pack mule? Gain +25 to carry weight. When overencumbered, you can use Action Points to run. When overencumbered, you can fast travel. Stay on target! Hip-fire accuracy is improved when firing any gun. Hip-fire accuracy is improved even more when firing any gun.
